Umodeler



Introduction¶

  1. Imodeler
  2. Umodeler Tutorial
  3. Umodeler

Unity Tutorial: Blob Shadow using Projection. Thanks for tuning in! In this tutorial: We will quickly learn how to create a projector shadow for our player. This is good when you are doing a platformer game. In most cases a 3D Platfomer because it can be hard to tell where your player will land. The Blob shadow will help with this. All about UModeler - 3D Modeling and Prototyping Plugin for Unity 3D. ZModeler is a three dimensional modeling tool, designed for users who want to develop models of vehicles and other objects of similar features for videogames such as Euro Truck Simulator, Need for Speed: Most Wanted and even Grand Theft Auto (GTA). The application comes with a large number of features and an overwhelming interface.

Hotspottexturing is a feature that makes UV unwrap easier and faster.If you define UV layouts using the hotspot layout editor, UVs of each polygon can be placed according to the predefined layouts automatically.

Hotspot Layout tool¶

HotspotLayout tool is for hotspot texturing. It is located in the Surface group.

HotspotLayout tool properties

1.Select Only Visible

If on, only visible polygons can be selected in the scene view.

2.Auto Hotspot

If on, hotspot texturing is applied to every polygon whose is involved in being edited at realtime. Untold tales download for mac.

3.Hotspot Group

If on, adjacent polygons are placed in one layout.

4.Hotspot Padding

If enabled, UVs are away by this pixel value from the layout

5.Hotspot Layout

Hotspot layout file. The format is .asset. This layout file can be applied to several objects.

6.New Hotspot Layout/Open Layout Editor

If a hotspot layout file isn’t set, NewHotspotLayout button is enabled so that you can create a new layout file.If a hotspot layout file is set, UVLayoutEditor will be opened.

7.Apply Hotspot

If enabled, the hotspot texturing will be applied to the selected polygons. The selected polygons’ UV coordinates will be place in the most appropriate layout.

8.Apply Selected Hotspot

If enabled, the selected polygons’ UV coordinates will be placed in the selected hotspot layout.

Hotspot Layout Editor¶

Defines layouts for hotspot texturing. The usage is somewhat similar to UV Editor.

1.Move

Moves the selected layout polygon or UV

2.Rectangle

Resizes the selected layout polygon or UV using Rectangle gizmo.

3.UV Tool

Selects each UV and transform it using gizmos.

4.Polygon Tool

Selects each layout polygon and transform it using gizmos.

5.Texture Slot

Opens a texture displayed in the editor. This texture is just a guide.

6.Open Active Hotspot Layout

Opens a hotspot layout file of the current object.

7.Hotspot Layout Slot

Hotspot layout file (.asset).

8.Grid Snap

Grid snap size list.

9.Rectangle Tool

You can use this to make a rectangle layout.

10.Right Angled Triangle Tool

You can use this to make a right angled triangle layout.

11.Icosceles Angled Triangle Tool

You can use this to make an icosceles angled triangle layout.

12.Delete Tool

You can remove the selected layout. The shortcut is Del key.

13.Rotate Pos90 Tool

Rotates the selected layout by positive 90 degrees.

14.Rotate Neg90 Tool

Rotates the selected layout by negative 90 degrees.

15.Flip Horizontal Tool

Flips the selected layout horizontally.

16.Flip Vertical Tool

Flips the selected layout vertically.

How to Use¶

Using AutoHotspot

  1. At first you should select a UModeler mesh or create it.

  2. Enter HotspotLayout tool

  3. You should create a new Hotspot layout file by pressing NewHotspotLayout or open the existing layout file via HotspotLayout slot.

  4. Now click on OpenLayoutEditor to opens the Layout Editor

HotspotLayoutEditor

  1. Selects a texture via the texture slot at the top of the editor.

  1. Now a guide texture is displayed. Then select RectangleTool on the right and drag LMB to create a rectangle layout.

New mac apps 2015. Rectangle Tool icon.

A loaded texture in the editor. This texture is just a guide.

  1. Returning to HotspotLayout properties toggle on AutoHotspot

Toggle on AutoHotspot

Imodeler

  1. You can check out that UV coordinates are set automatically according to the predefined layouts in the Hotspot Layout Editor.

Using HotspotGroup

You can apply hotspot texturing to the selected adjacent textures as a group using HotspotGroup

This is an example mesh.

  1. Select the polygons as shown below.

Umodeler

Umodeler Tutorial

Selected adjacent polygons

  1. Toggle on HotspotGroup and click on ApplyHotspot

  1. You can see that the selected polygons’ UV coordinates are placed in one layout as shown below.

Unwrapped UV coordinates according to the predefined layout.

Using ApplySelectedHotspot

ApplySelectedHotspot assigns the selected polygons in the selected layout in HotspotLayoutEditor.

  1. Select polygons.

  1. Select a layout in which UV coordinates are placed in the HotspotLayoutEditor

  1. Click on ApplySelectedHotspot

Umodeler

  1. Now you can see that UVs of the selected polygons are set to the selected layout.