Umodeler
Introduction¶
Unity Tutorial: Blob Shadow using Projection. Thanks for tuning in! In this tutorial: We will quickly learn how to create a projector shadow for our player. This is good when you are doing a platformer game. In most cases a 3D Platfomer because it can be hard to tell where your player will land. The Blob shadow will help with this. All about UModeler - 3D Modeling and Prototyping Plugin for Unity 3D. ZModeler is a three dimensional modeling tool, designed for users who want to develop models of vehicles and other objects of similar features for videogames such as Euro Truck Simulator, Need for Speed: Most Wanted and even Grand Theft Auto (GTA). The application comes with a large number of features and an overwhelming interface.
Hotspottexturing is a feature that makes UV unwrap easier and faster.If you define UV layouts using the hotspot layout editor, UVs of each polygon can be placed according to the predefined layouts automatically.
Hotspot Layout tool¶
HotspotLayout tool is for hotspot texturing. It is located in the Surface group.
HotspotLayout tool properties¶
If on, only visible polygons can be selected in the scene view.
If on, hotspot texturing is applied to every polygon whose is involved in being edited at realtime. Untold tales download for mac.
If on, adjacent polygons are placed in one layout.
If enabled, UVs are away by this pixel value from the layout
Hotspot layout file. The format is .asset. This layout file can be applied to several objects.
If a hotspot layout file isn’t set, NewHotspotLayout button is enabled so that you can create a new layout file.If a hotspot layout file is set, UVLayoutEditor will be opened.
If enabled, the hotspot texturing will be applied to the selected polygons. The selected polygons’ UV coordinates will be place in the most appropriate layout.
If enabled, the selected polygons’ UV coordinates will be placed in the selected hotspot layout.
Hotspot Layout Editor¶
Defines layouts for hotspot texturing. The usage is somewhat similar to UV Editor.
Moves the selected layout polygon or UV
Resizes the selected layout polygon or UV using Rectangle gizmo.
Selects each UV and transform it using gizmos.
Selects each layout polygon and transform it using gizmos.
Opens a texture displayed in the editor. This texture is just a guide.
Opens a hotspot layout file of the current object.
Hotspot layout file (.asset).
Grid snap size list.
You can use this to make a rectangle layout.
You can use this to make a right angled triangle layout.
You can use this to make an icosceles angled triangle layout.
You can remove the selected layout. The shortcut is Del key.
Rotates the selected layout by positive 90 degrees.
Rotates the selected layout by negative 90 degrees.
Flips the selected layout horizontally.
Flips the selected layout vertically.
How to Use¶
Using AutoHotspot¶
At first you should select a UModeler mesh or create it.
Enter
HotspotLayouttoolYou should create a new Hotspot layout file by pressing
NewHotspotLayoutor open the existing layout file viaHotspotLayoutslot.Now click on
OpenLayoutEditorto opens the Layout Editor
HotspotLayoutEditor¶
Selects a texture via the texture slot at the top of the editor.
Now a guide texture is displayed. Then select
RectangleToolon the right and dragLMBto create a rectangle layout.
New mac apps 2015. Rectangle Tool icon.¶
A loaded texture in the editor. This texture is just a guide.¶
Returning to
HotspotLayoutproperties toggle onAutoHotspot
Toggle on AutoHotspot¶
Imodeler
You can check out that UV coordinates are set automatically according to the predefined layouts in the Hotspot Layout Editor.
Using HotspotGroup¶
You can apply hotspot texturing to the selected adjacent textures as a group using HotspotGroup
This is an example mesh.
Select the polygons as shown below.

Umodeler Tutorial
Selected adjacent polygons¶
Toggle on
HotspotGroupand click onApplyHotspot
You can see that the selected polygons’ UV coordinates are placed in one layout as shown below.
Unwrapped UV coordinates according to the predefined layout.¶
Using ApplySelectedHotspot¶
ApplySelectedHotspot assigns the selected polygons in the selected layout in HotspotLayoutEditor.
Select polygons.
Select a layout in which UV coordinates are placed in the
HotspotLayoutEditor
Click on
ApplySelectedHotspot
Umodeler
Now you can see that UVs of the selected polygons are set to the selected layout.
